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The Adaptive UX: AUI, EDX, EIX Explained

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4 weeks 1 day ago - 3 weeks 4 days ago #39 by PABlo
Four future-UX terms to know (fast refresher)
  • HCI — Human–Computer Interaction  
    The roots of UX: aligning tech with real human thinking, feeling, behaving. Usability is table stakes; context is king.
  • AUI — Adaptive User Interfaces
    Interfaces that reconfigure in real time. E.g., stress-aware UIs that simplify when users are under pressure; dashboards that grow with skill level.
  • EDX — Ethical Design Experience
    Privacy-first defaults, explainable AI, inclusive access. Ethics is a product feature, not a footnote.
  • EIX — Emotional Intelligence Experience
    Products that sense frustration, respond with kindness, and build trust. Tone, timing, and microcopy matter.
Why this matters (2025+)
  • AI is everywhere; trust becomes the differentiator.
  • Adaptive flows reduce cognitive load and boost equity.
  • Emotionally aware products keep humans in the loop—safely.
Spark the conversation (by replying to 1–2 of these questions)
  1. AUI in the wild: Where have you seen a product adapt to you in real time—helpful or creepy?
  2. Ethics trade-offs: What privacy or transparency feature would you refuse to ship without in 2025?
  3. Signals for empathy: What lightweight signals (text tone, timing, haptics, animation) have you used to defuse user frustration?
  4. Measuring EIX: How would you measure emotional intelligence in a product—beyond CSAT/NPS?
  5. Accessibility x AI: Where can adaptive UIs most meaningfully reduce barriers for neurodiverse users or low-bandwidth contexts?
  6. Explainable by design: Share your favorite “Why am I seeing this?” pattern or model card that actually worked for non-experts.
  7. Failure moments: When AI is wrong, what’s your go-to recovery pattern (undo, preview, sandbox, human-in-the-loop)?
  8. Team workflow: How are your design/PM/eng teams dividing responsibilities for HCI, AUI, EDX, and EIX?
  9. Guardrails: What’s one AI capability you’d de-scope until you can ship it ethically?
  10. Career shift: What new skill (or artifact) are you adding to your UX toolkit this year—journey data maps, red-team prompts, model briefs?
Last edit: 3 weeks 4 days ago by PABlo.

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4 weeks 1 day ago #40 by PABlo
When I first found out about UX Design, I thought it was such an amazing thing, to be able to design the experience of something for people. And now, I think it’s incredible that this area of design just keeps improving and adapting every time! It is an area that we’ll never stop growing (hopefully), because making the connection between the product and the user, is what makes for a great experience.

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2 weeks 3 days ago - 2 weeks 3 days ago #45 by Ted Villella
HCI. was used decades ago..... ah, check that, it is HUI i am thinking about, Human User Interface. For interactive videodisc design, a HUI was a huge document, an element of the Design Document. Often set apart from D Docs, but always a companion. It was incredibly detailed. It clearly described every possible human interaction, e.g. Press Next. What happened when users did it? And often, a useful error message if it did not perform iaw design intent.

I liked a log we used in it: Ideas Rejected for Cause. What, Why etc not unlike today’s action items (if implemented correctly). Not just what but how and when in NLT (no later than) NST (no sooner than) terms. The good ole days…..
Last edit: 2 weeks 3 days ago by Ted Villella. Reason: Clarity and my haunting repeat misspells

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2 weeks 3 days ago - 2 weeks 3 days ago #46 by Ted Villella
Failure moments: When AI is wrong, what’s your go-to recovery pattern (undo, preview, sandbox, human-in-the-loop)? Mine: Close editing. Constant monitoring, validate via other AI and search engines. Uncommon sense. Note: Death to abbreviations, jargon, and acronyms. ???undo, preview, sandbox, human-in-the-loop)????? Need defs, details, and examples. pls - hahaha

easy out=all of the above aka thoughtless feedback hahaha it is getting late...
Last edit: 2 weeks 3 days ago by Ted Villella. Reason: Clarity and my haunting repeat misspells and humor

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