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PABlo is friends with Hana

The Collections database consists of entries for more than 480,000 works in the Musée du Louvre and Musée National Eugène-Delacroix. Updated on a daily basis, it is the result of the continuous research and documentation efforts carried out by teams of experts from both museums.

Visit the Louvre’s collections site: https://collections.louvre.fr/en/

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The Verizon Look Forward study was conducted to gauge the lasting effects of the COVID-19 pandemic​. In a word, the lasting effect is going to be hybrid.

At a high level, 7 in 10 Americans prefer to be working in a remote or hybrid capacity a year from now. On the education front, 58% of people K-12 schools to move classes online during inclement weather.

READ THE FULL ARTICLE: https://www.zdnet.com/article/remote-work-to-stay-and-maybe-education-too-so-long-snow-days/

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Let's take a look at "Between The Lines"

Can machine learning inspire a writer’s process? Between The Lines - an Experiment by Google Creative Lab from the AI + WRITING COLLECTION

  • Tuesday, 23 March 2021 06:00 PM
  • Arizona, USA & Sonora, MEX

Why it matters:
Tuition costs are certainly part of the reason fewer students from low-income families enroll in college, but new research from Wharton suggests that is not the biggest reason.

The study found inadequacy of college preparedness was a more crucial factor, which points to a need to enhance educational opportunities for low-income students long before they reach college age.

Full Story: https://knowledge.wharton.upenn.edu/article/making-public-colleges-tuition-free-wont-close-enrollment-gap/

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PABlo replied to the topic 'Update about Atlas Obscura Podcast' in the forum. 5 months ago

Dylan Thuras, the Cofounder of Atlas Obscura has announced that the Atlas Obscura PODCAST is now up and running.

"After this past year, we might all be eager to experience a bit more of the world. 
One of the reasons we founded Atlas Obscura was to help people fall in love with the world's fascinating, wondrous aspects—
without boarding a plane or taking a long road trip. I may never see Antarctica’s Blood Falls or travel to the aptly named Inaccessible Island, 
but knowing they are out there expands my world and brings me real joy."

"It’s the same idea with our podcast. It is our invitation to hear the stories and meet 
the people behind a collection of endlessly surprising places, 
including The Gates of Hell in Turkmenistan and the Oldest Swimming Pool in Iceland, 
as well as sights in the United States, such as a memorial in Alabama to the first monkey sent to space
and a melting glacier in Montana full of extinct grasshoppers. 
With each episode, The Atlas Obscura Podcast is a daily escape in 15 minutes or less."

"So, starting today, join me and our incredible team of reporters and editors on
 a daily exploration and celebration of some of the world’s most wondrous, 
unexpected, and even strange places. We look forward to sharing the world with you in a whole new way!"

VISIT ATLAS OBSCURA: https://www.atlasobscura.com/

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PABlo is friends with DR HEIDI POTTINGER

“It is augmented reality that is driving our future,” Snap CEO Evan Spiegel said at the beginning of the company’s first-ever investor day.

“AR is the next major shift in computing,” Spiegel predicted, but we’ll need a decade before it fully materializes. Do Facebook and Apple have thoughts?

Mark Zuckerberg mostly agrees, as he predicted last year that we’ll get “breakthrough” AR glasses this decade.
Tim Cook thinks AR “will pervade our entire lives,” and at this point, Apple’s top secret mixed-reality ambitions are really not-so-secret.
Right now, nearly everyone who interacts with AR does so through a phone. We won’t know the winning horse(s) in smart glasses for a while.

What we do know
Qualcomm’s XR chipset will power many next-gen AR and VR devices. Yesterday, the chipmaker dropped its reference design, a hardware blueprint for companies that want to build AR glasses based on the XR1 and other available technologies.

Qualcomm’s prototype is a glimpse into AR’s near future, and the glasses pack powerful technology. But they must be wired to a phone, computer, or puck. “And for that reason, I’m out.”—the average consumer

AR hardware still has many technical constraints, from power management to processing power.
Current price points and form factors appeal to commercial buyers. But beyond early adopters, a consumer market has yet to take shape.
In fully virtual land

This week’s big VR headline comes courtesy of Sony. The PlayStation 5 will get its own VR system, the company said yesterday.

What Sony’s promising: More immersive VR, a higher res-headset, new tracking capabilities, and next-gen controllers with additional inputs.
When: Sony will send out developer kits soon, PlayStation CEO Jim Ryan told WaPo, but the company hasn’t landed on a launch date. So...not 2021.
Easter egg: The glasses will have “future-proof technology,” Sony SVP Hideaki Nishino flexed.

Big picture: Depending on who you ask, VR is either AR’s competitor or a technological bridge to it. AR hardware will eventually be a bigger consumer market, but capable VR products are available right now or close on the horizon.

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  • Smartphone sales have dropped for the last two years straight, and all the big tech players are casting around for the next big thing.
  • They seem to have settled upon augmented reality -- a face-worn computer or glasses that superimposes computer-generated objects on the real world.
  • Apple’s plans have started to leak, and everybody’s waiting to see if it can revolutionize AR like it did with smartphones.

The tech industry’s next bet is a series of technologies usually called augmented reality (AR) or mixed reality. The vision usually involves some kind of computer worn in front of the user’s eyes.

Users will still be able to see most of the real world in front of them — unlike virtual reality, which completely immerses the user in a computer-generated fantasyland, augmented reality layers computer-generated text and images on top of reality.

Industry watchers and participants think that Apple has a good chance to validate and revolutionize AR like it did with smartphones. Apple has been prototyping headsets for years.

But Apple’s not the only company working on these products. All the big tech players — Microsoft, Google, Facebook, and Amazon — are in the game as well.

Futurists and screenwriters have conjured blue-sky visions of what could happen with advanced computer glasses — one episode of the dystopian anthology “Black Mirror” explored a world where people could “block” certain people out of their view. More positive visions imagine having important information coming directly into your view, exactly when you want it.

Today, the most common use cases are much more mundane, including smartphone-based games and apps like Pokemon Go or Apple’s Ruler app, which use the phone’s screen and camera rather than relying on glasses or another set of screens sitting on your face. The few companies who are actively producing AR glasses are mostly focused on work scenarios, like manufacturing and medicine.

Of course, considering what all of this means for the future of innovations in Educational Technologies, means learning more about what is being developed to bring AR and MR (Mixed Realty) applications and solutions into our lives.

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PABlo created a new topic ' This is the COOLEST!' in the forum. 6 months ago

A Google Earth-type representation of the planet.
Every green dot is a radio station.
Select any dot to listen in.
It’s like cultural teleportation.
You could spend hours with this: radio.garden

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